Roadmap
What is done, what is being worked on now, and what is planned for 1.0 and beyond.
Dates are intentions, not commitments. The milestones on GitHub are the live version of this page.
Current release — 0.9.x#
Stable and in use:
- Studio-forked editor with the full panel set and plugin API
- Upstream Luau VM with native codegen and the gradual type system
- Complete DataModel, replication and task scheduler
- Roblox publishing through Open Cloud
- Desktop targets: Windows, macOS, Linux — installers, signing, store packaging
- Asset pipeline with licence enforcement
luauengineCLI and CI mode- Filesystem/DataModel sync with
.rbxlxas the default place format
In progress — 0.10#
Targeted for Q4 2026.
| Item | Status |
|---|---|
| Web target out of beta — WebGPU parity, faster startup | In progress |
| Dedicated server out of beta — protocol freeze | In progress |
Structural .rbxlx merge driver, shipped by default | In progress |
| Incremental builds — sub-second rebuilds for script-only changes | In progress |
| Editor extension host — panels written in Luau | Design |
| Android: in-app purchases and Play Games sign-in | Not started |
Planned — 1.0#
Targeted for mid 2027. 1.0 means the public API is stable and semver applies to it.
- Stable engine API.
Engine.*frozen; breaking changes only in major releases. - Mobile out of experimental. Android and iOS to the standard the desktop targets meet today, including store submission paths.
- Console research. Investigation only; console SDKs are under NDA and cannot be distributed with an open-source toolchain. Expect a documented path for licensed developers rather than a bundled target.
- Asset streaming v2. Chunked delivery with predictive preloading, aimed at the web target.
- Multi-place standalone. Roblox's teleport-between-places model working in standalone builds.
- Editor performance. Large-place load times and Explorer responsiveness on trees over 100k instances.
Under consideration#
Discussed, not committed. Weigh in on Discussions.
- Headless editor mode for automated place manipulation
- Visual scripting, interoperating with Luau modules
- A first-party networking layer above
Engine.Network— prediction, rollback, interest management - Ray-traced lighting on backends that support it
- A package registry for Luau libraries
- Linux ARM64 desktop builds
Explicitly not planned#
Stated plainly so nobody builds a plan around them:
- Running published Roblox experiences outside Roblox. Not a goal, not a side effect, and actively prevented by the asset licence checks.
- A Roblox client replacement. Standalone builds do not connect to Roblox servers.
- Team Create. Version control is the collaboration model.
- A hosted service. No accounts, no cloud builds, no hosting. Luau Engine is software you run.
- Bundling Roblox-owned assets. Avatar meshes, built-in audio and Toolbox content stay on Roblox.
Release cadence#
Minor releases roughly every six weeks; patches as needed. Below 1.0, breaking changes may land in minor releases and are always listed in the release notes. Pin your toolchain with .luauengine-version if you need stability across a team.
Announcements go to News and the releases page.